Sometimes it takes a person to step back and really observe a subject before true humor can be derived from it. This is an old principle and not one shy to the video games market. An example of this would be the Grand Theft Auto series, the developer of which, Rockstar North, is based in Scotland. The intrinsic wit throughout the game, most notably on the radio stations, parodies US culture, politics and multimedia. It is because of this outward view that the British based developer can see the funny side of American life. Furthermore it is also, in the author’s opinion, why Ron Gilbert has been able to so craftily weave his humor into his latest release, Deathspank, which comments not just on the genre of action-RPG’s , but on the entire games industry and its design principles.
Deathspank: A Tale of Swords and Satire
Sometimes it takes a person to step back and really observe a subject before true humor can be derived from it. This is an old principle and not one shy to the video games market. An example of this would be the Grand Theft Auto series, the developer of which, Rockstar North, is based in Scotland. The intrinsic wit throughout the game, most notably on the radio stations, parodies US culture, politics and multimedia. It is because of this outward view that the British based developer can see the funny side of American life. Furthermore it is also, in the author’s opinion, why Ron Gilbert has been able to so craftily weave his humor into his latest release, Deathspank, which comments not just on the genre of action-RPG’s , but on the entire games industry and its design principles.
MOH: The Reboot
One such project is Medal of Honor. Due for release “Fall 2010” according to the official preview trailer, the once classic franchise has gone on a slight tangent. After 12 games and two expansion packs set in good ol’ WWII, EA Los Angeles have decided to put down what remains of the whipping rod, and step away from the desiccated remains of a horse that died a long time ago.
Where’s the fun in gaming?
Avatar highlights an odd phenomenon in the entertainment industry. It is not the most entertaining movie you will ever watch. The acting will not win Oscars, the story is by no means revolutionary, and the cinematography and direction are mediocre at best. Even within its own genre, most people could think of a dozen movies that are superior in any number of ways. Avatar’s real edge, its gimmick, was in class leading special effects, which will probably be superseded in the next five years or so. So why has this movie become the most successful film of all time in less than three months? I think the answer lies in broad cross-market appeal (the lowest common denominator effect) – you have action for the blokes, a romantic sub-plot for the girls, geektastic special effects for your nerds, an eco-warrior moral message for your smug middle class types and a giant fibre optic Christmas tree for your council estate scum. Personally I would give this movie six out of ten, its just interesting enough for me to go and watch it. I suspect that most of the population would say the same thing for the various reasons listed above. No-one who has seen it will ever say it’s the best film they’ve ever seen, and yet everyone can point to something they enjoyed in it.
A Personal Tale: My Quest for 'The Ultimate Quest'

Game and Shame: The Pokémon Effect
When I was a lad my school was religiously focused. Now I'm not sure if it was Catholic or Protestant all I know is that Jesus was mentioned a lot. Regardless I was never persuaded by religion so, as a boy, when the prayers started and I bowed my head to 'pray' most of my time was actually spent thinking about which new monsters I should capture to add to my team in Pokémon Blue for the Gameboy (clearly the better version than all the Red version wanabees). Anyway here we are over a decade later and very little has changed.
VVVVVV: The Most Exciting Experience Since Avatar!!!
I'm going to say two things right now that pretty much sum up the rest of this review. Firsty Terry Cavanagh's VVVVVV is a stunning piece of game design which takes a simple concept and executes it with a style and flair worthy of your attention. Secondly this game is so frustrating that you will literally want to tear your face off and then put it back on just so you can tear it off again.
What starts as an occasional titch or hum of disapproving quickly ascends into cursing, a throbbing vein on the temple and quite possibly a stroke. This game is hard. I mean really hard. No seriously, this game takes the Devil May Cry's of this world puts them over his knee and spanks them rotten. That is no exaggeration, I died no less than 1084 times on my first play through, 191 times on a single room entitled 'The Final Challenge'. Its brutal and brilliant and keeps you coming back for more. It is a true harken back to the days of arcades where entire wallets of coins would empty in an afternoon.
What Sonic Should Do: One Man's Plea







